6 research outputs found

    Affective feedback: an investigation into the role of emotions in the information seeking process

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    User feedback is considered to be a critical element in the information seeking process, especially in relation to relevance assessment. Current feedback techniques determine content relevance with respect to the cognitive and situational levels of interaction that occurs between the user and the retrieval system. However, apart from real-life problems and information objects, users interact with intentions, motivations and feelings, which can be seen as critical aspects of cognition and decision-making. The study presented in this paper serves as a starting point to the exploration of the role of emotions in the information seeking process. Results show that the latter not only interweave with different physiological, psychological and cognitive processes, but also form distinctive patterns, according to specific task, and according to specific user

    Connecting elders by facilitating mobility

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    A key aspect of staying connected is the ability to travel and visit friends and family, yet mobile situations often pose difficulties for the older population. In this paper, we discuss how technology can support older people on the move, describing work which we have done and are doing in this area and outlining some of the challenges that lie ahead. We focus on providing support for navigation, which is a key part of travel, and outline some of the results of our work, showing that electronic aids can effectively help older people with this activity

    Haptic perception of virtual roughness

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    The texture of a virtual surface can both increase the sense of realism of an object as well as convey information about object identity, type, location, function, and so on. It is crucial therefore that interface designers know the range of textural information available through the haptic modality in virtual environments. The current study involves participants making roughness judgments on pairs of haptic textures experienced through a force-feedback device. The effect of texture frequency on roughness perception is analysed. The potential range and resolution of textural information available through force-feedback interaction are discussed

    Solving multi-target haptic problems in menu interaction

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    While haptic feedback has been shown to enhance user performance and satisfaction in single target interactions in desktop user interfaces, it is not clear whether this will hold for more realistic, multi-target interactions. Here we present an experimental study of haptically enhanced menus. We evaluate a visual condition, a haptic condition and an adjusted haptic condition designed to support menu interactions. We conclude that thoughtful design can create multi-target haptic augmentations that provide performance benefits

    Communicating with feeling

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    Communication between users in shared editors takes place in a deprived environment - distributed users find it difficult to communicate. While many solutions to the problems this causes have been suggested this paper presents a novel one. It describes one possible use of haptics as a channel for communication between users. User's telepointers are considered as haptic avatars and interactions such as haptically pushing and pulling each other are afforded. The use of homing forces to locate other users is also discussed, as is a proximity sensation based on viscosity. Evaluation of this system is currently underway

    Putting the feel in ’look and feel‘

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    Haptic devices are now commercially available and thus touch has become a potentially realistic solution to a variety of interaction design challenges. We report on an investigation of the use of touch as a way of reducing visual overload in the conventional desktop. In a two-phase study, we investigated the use of the PHANToM haptic device as a means of interacting with a conventional graphical user interface. The first experiment compared the effects of four different haptic augmentations on usability in a simple targeting task. The second experiment involved a more ecologically-oriented searching and scrolling task. Results indicated that the haptic effects did not improve users performance in terms of task completion time. However, the number of errors made was significantly reduced. Subjective workload measures showed that participants perceived many aspects of workload as significantly less with haptics. The results are described and the implications for the use of haptics in user interface design are discussed
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